Talent base

3D artist

Almaty, Kazakhstan
You can open access to the talent’s contacts for only 5 euro!

Location:

Almaty, Kazakhstan

Birthday date:

20/11/1991

Experience level:

Education level:

Higher

Languages:

Russian

English

About

Genres I’m Interested in working on:
– Adventure
– Action
– Simulator
– Puzzles
– RPG

I would love the chance to discuss potential collaboration and see how I can contribute to your project.

Thank you for your time and consideration!

Work experience

Machinery Engineering Group
Job: 3D Modeler
– Participation in the development of military simulators
– 3D modeling of different props, devices and spare parts
– UV-unwrapping of finished 3d models
– Texturing in Substance Painter or creating ones in Photoshop
Years of work: 2023 – 2024
Sugar Games
Job: 3D Modeler
– Worked for an middle-core mobile games
– Created 3D models of buildings in isometric style
– UV-unwrapping
– Baked mesh maps in Marmoset Toolbag or Substance Painter
– Textured in Substance Painter
Years of work: 2024
Freelance
Job: 3D Modeler
– Realistic 3D model creation in Zbrush or Blender
– Retopology in Blender or 3DCoat
– Baking in Marmoset Toolbag
– Texturing in Substance Painter
– Render in Unreal Engine 5
Years of work: 2025

Edicuation:

ZabGU
Faculty: Energetic systems
Specialisation: Electronics and electrical engineering
Graduation year: 2014
3D Monsters Team Course
Faculty: 3D model creation
Specialisation: Game Ready AAA 3D Full Pipeline Modeling
Graduation year: 2025

Key skills:

Hello!

My name is Andrew, and I am a 3D artist with 2+ years of experience in 3D graphics, specializing in realistic AAA props creation. I would love the opportunity to contribute my skills and help your team create high-quality game assets that meet the industry’s top standards.

Hard Skills:
– Knowing of full 3D asset pipeline: reference gathering, blocking, high-poly modeling, retopology, low-poly optimization, UV unwrapping, baking, texturing, and rendering.
– PBR texturing workflow and optimization for game engines.
– Experience working with Unreal Engine 5, integrating assets into projects.
– Proficiency in Blender, ZBrush, Substance Painter, Marmoset Toolbag and other industry-standard tools.

Why Me?
– Hands-on experience in the gaming industry, with a deep understanding of production pipelines
– Ability to adapt to a project’s unique art style
– Strong time management and clear communication
– On call within 5-10 minutes
– Always keep structure and order in working projects