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C++ developer

Belgrade
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Location:

Belgrade

Birthday date:

28/01/1994

Experience level:

3-5 years

Education level:

Master

Languages:

Russian: Native

English: C1

Serbian: A2

About

Engineer with a solid background in modern C++ and applied mathematics, specializing in 2D/3D geometric algorithms and real-time simulation systems. Proven experience in developing, optimizing, and maintaining performance-critical modules involving vectors, matrices, coordinate transformations, and trajectory algorithms. Passionate about computational geometry, algorithm design, and building scalable solutions in cross-functional teams. Strong analytical mindset, fast learner, and proactive problem solver.

Work experience

C++ Software Engineer

Konstanta-Design

May 2018 - June 2021

• Designed and implemented simulation modules for flight dynamics and geometric computations in 3D space.
• Designed algorithms for spatial calculations, including vector algebra, matrix transformations,
and motion paths.
• Developed and optimized trajectory algorithms and 3D motion logic for performance-critical real-time systems.
• Worked on mathematical modeling of physical systems, solving complex geometry-related challenges in simulation environments.
• Interfaced closely with engineering teams to implement scalable and maintainable geometric subsystems.

Gameplay Engineer

R2O

July 2021 - September 2022

• Developed core gameplay features and mechanics using C++ (Unreal Engine).
• Implemented in-game interfaces and automation tools to streamline asset workflows.
• Built automation scripts that reduced asset preparation time by 20%, improving production
throughput.
• Worked closely with cross-functional teams to design, implement, and test game mechanics.
• Consistently delivered high-quality software in a fast-paced production environment.
• Took the vision of improving workflows and exhibited proactive collaboration with team members
to enhance product quality and delivery speed.

Education:

Moscow Institute of Physics and Technology

Key skills:

Engineer with a solid background in modern C++ and applied mathematics, specializing in 2D/3D geometric algorithms and real-time simulation systems. Proven experience in developing, optimizing, and maintaining performance-critical modules involving vectors, matrices, coordinate transformations, and trajectory algorithms. Passionate about computational geometry, algorithm design, and building scalable solutions in cross-functional teams. Strong analytical mindset, fast learner, and proactive problem solver.