🛒 0
×

Your chosen CVs

No CV in your cart yet

Narrative Designer

Russia, Moscow
You can open access to the talent’s contacts for only 2 euro!

Пожалуйста, войдите, чтобы скачать резюме.

Location:

Russia, Moscow

Birthday date:

24/04/2002

Experience level:

1-3 years

Education level:

Higher

Languages:

Russian: Native

English: B1

About

Администратор баз данных с опытом работы в ИТ-инфраструктуре, стремящийся перенести аналитический подход, техническую дисциплину и глубокое понимание данных в сферу нарративного дизайна и создания игровых вселенных. Сочетаю техническую экспертизу (администрирование БД, ML, мониторинг) с развитыми творческими навыками: сторителлингом, дизайн-мышлением, созданием лора, сценарным мастерством и рисованием. Готов строить логичные, глубокие и технически обоснованные миры, где каждая деталь — часть единой системы.

A database administrator with experience in IT infrastructure, aiming to apply an analytical mindset, technical discipline, and deep understanding of data to the field of narrative design and game worldbuilding. I combine technical expertise (database administration, ML, monitoring) with developed creative skills: storytelling, design thinking, lore creation, scriptwriting, and drawing. Ready to build logical, deep, and technically grounded worlds where every detail is part of a cohesive system.

Work experience

Junior System Administrator

ООО "Восток-Запад"

1 july 2024 - present

Education:

MIREA - Russian Technological University

Faculty: Information systems and technologies

Specialisation: Hardware, software and mathematical support for information system security

Graduation year: 2024

Key skills:

I possess a unique combination of technical and creative background, which allows me to approach the creation of narratives and game worlds from a perspective of systematic thinking, logic, and depth of development.

1. Narrative Design and Storytelling:

Creation of Lore and Universes: Capable of building consistent, living worlds with their own history, rules, and internal logic. Understand the importance of integrating lore into gameplay.

Quest and Storyline Design: Skilled in structuring narratives, creating branching dialogues, and designing quests that reveal the world and characters, rather than serving merely as ‘checkpoints’.

Scriptwriting and Dialogues: Practiced in writing compelling dialogues, developing character motivations, and crafting emotionally engaging plots.

2. Technical Mindset and Systemic Approach (Key Differentiator):

Analytical Thinking: Approach plot and worldbuilding as a system: analyze cause-and-effect relationships and ensure internal consistency and logic.

Work with Data and Structures: Experience in database administration and ML teaches me to think in terms of structures, dependencies, and data integrity. This is directly applicable to building complex narrative webs, character arcs, and world history.

Documentation and Clarity: Accustomed to clear process documentation, which is critically important for conveying the vision of the world to the entire team (game designers, artists, programmers).

3. Related Creative Skills:

Design Thinking and Conceptualization: Able not only to describe an idea in text but also to visualize it through drawing or pixel art, which accelerates communication.

Basic Game Design Skills: Understand the fundamentals of game loops, balance, and mechanics, enabling the creation of narrative that is organically woven into the gameplay, not separate from it.

4. Personal Qualities for Effective Work:

Determination and Initiative: Ready to delve deep into topics, conduct research, and propose solutions.

Thus, my strength lies in the ability to build “technically grounded” worlds, where every plotline, character, or event is not just a creative element but part of a well-thought-out, living, and logical system. I strive to create narratives that captivate the player not only emotionally but also intellectually.